Michaël Lemaire
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ff5ded689b
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ai: Improved play timing
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2017-05-19 01:19:05 +02:00 |
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Michaël Lemaire
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3b18a6beff
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Added keybord shortcut for tactical mode
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2017-05-17 01:31:23 +02:00 |
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Michaël Lemaire
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019cb73c7e
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battleview: New ship tooltip
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2017-05-15 01:00:36 +02:00 |
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Michaël Lemaire
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3e0b0ce173
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Added UITextInput
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2017-05-03 20:12:13 +02:00 |
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Michaël Lemaire
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01d5d0ce14
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Winning an encounter now removes it properly
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2017-03-15 23:00:15 +01:00 |
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Michaël Lemaire
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53a8772cbe
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Added some helpful tooltips
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2017-03-15 22:40:19 +01:00 |
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Michaël Lemaire
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b916230002
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Added retreat after defeat
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2017-03-14 23:28:07 +01:00 |
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Michaël Lemaire
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ca7be2e416
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Added ability to loot items at the end of battle
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2017-03-14 18:48:04 +01:00 |
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Michaël Lemaire
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b9b8fa6314
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New battle outcome dialog (WIP)
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2017-03-13 00:32:41 +01:00 |
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Michaël Lemaire
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d3e12fa8e1
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typescript: Added strict null checks
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2017-03-09 18:11:00 +01:00 |
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Michaël Lemaire
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80e3f212d6
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Added ability to equip/unequip from character sheet
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2017-03-06 00:29:02 +01:00 |
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Michaël Lemaire
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b25e2dc248
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Added character sheet to map view
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2017-02-28 01:07:37 +01:00 |
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Michaël Lemaire
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760c8ddf27
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Start of character sheet
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2017-02-28 00:36:12 +01:00 |
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Michaël Lemaire
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80a82664e1
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Started work on TacticalAI and added AI tournament
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2017-02-21 22:16:18 +01:00 |
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Michaël Lemaire
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ed0908bfa8
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Refactoring of TestGame for testing UI
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2017-02-21 23:38:31 +01:00 |
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Michaël Lemaire
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8b2a4ea026
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Switched to individual power points display in actionbar
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2017-02-19 22:33:07 +01:00 |
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Michaël Lemaire
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9e0df7a08b
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Fixed several AI-related problems
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2017-02-16 23:59:41 +01:00 |
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Michaël Lemaire
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471ca8d2d0
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Better display of emergency stasis
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2017-02-15 23:34:27 +01:00 |
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Michaël Lemaire
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12ee9b823b
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Added drone animation when applying effects
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2017-02-15 22:15:31 +01:00 |
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Michaël Lemaire
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8cb165e1a4
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Pause log processing during ship and weapon animations
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2017-02-14 01:30:50 +01:00 |
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Michaël Lemaire
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7b8074a5ae
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Added shortcuts for actions
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2017-02-12 19:54:09 +01:00 |
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Michaël Lemaire
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bee43583ca
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Refactored namespaces
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2017-02-09 01:00:35 +01:00 |
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