Michaël Lemaire
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7bc6378754
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Added vigilance system
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2018-04-04 14:34:05 +02:00 |
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Michaël Lemaire
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3d6bc192d0
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Removed randomness factors in battle actions
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2018-03-21 00:23:00 +01:00 |
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Michaël Lemaire
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41f9b1ad6f
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Fixed Xander not being able to use Disengage
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2018-03-05 22:28:06 +01:00 |
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Michaël Lemaire
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2f52fd0031
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New ship upgrade system, replacing equipments
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2018-02-27 17:26:55 +01:00 |
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Michaël Lemaire
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8b755d9205
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Updated typescript version
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2018-01-31 19:19:50 +01:00 |
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Michaël Lemaire
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fa98a57ee2
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Removed references from battle state to universe state, causing large serialized data, slowing down AI work
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2018-01-16 01:08:24 +01:00 |
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Michaël Lemaire
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e7c743716f
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Fixed bad angle math when looking for ships in arc area
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2017-12-13 00:24:02 +01:00 |
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Michaël Lemaire
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231484f7a8
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New weapon effectiveness system, based on precision, maneuvrability and luck
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2017-12-08 01:18:15 +01:00 |
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Michaël Lemaire
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05a0607445
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Restored drones feature
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2017-11-29 23:03:58 +01:00 |
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Michaël Lemaire
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8b0ff9ee27
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Use DiffLog to apply revertable diffs to battle state
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2017-11-14 01:07:06 +01:00 |
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Michaël Lemaire
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5337abc056
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Fixed cone targetting sometimes impacting the shooter
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2017-10-05 19:33:10 +02:00 |
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Michaël Lemaire
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1936cfef8d
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Added cone targetting
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2017-10-03 18:11:30 +02:00 |
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