Michaël Lemaire
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8354f03cfb
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Added looting from the battle outcome (WIP)
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2015-02-13 01:00:00 +01:00 |
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Michaël Lemaire
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728119877b
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Added git hooks to run tests and lint on commit
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2015-02-09 01:00:00 +01:00 |
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Michaël Lemaire
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de81186faf
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Added end battle conditions and event
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2015-02-09 01:00:00 +01:00 |
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Michaël Lemaire
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30e6323bf3
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Added unit tests
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2015-02-06 01:00:00 +01:00 |
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Michaël Lemaire
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f6a7c0b8d9
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Added capabilities to ships, and matching requirements in equipment
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2015-02-06 01:00:00 +01:00 |
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Michaël Lemaire
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2c73a62893
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Added death status and death event when hull reaches 0
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2015-02-06 01:00:00 +01:00 |
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Michaël Lemaire
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f7d97ef831
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Added layer for action icons on action bar
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2015-02-04 01:00:00 +01:00 |
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Michaël Lemaire
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361269cede
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Fixed assets
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2015-02-04 01:00:00 +01:00 |
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Michaël Lemaire
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96389f02b4
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Added ship portraits in ship list
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2015-02-04 01:00:00 +01:00 |
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Michaël Lemaire
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9a62388e57
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Added hover indicator in ship list
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2015-02-04 01:00:00 +01:00 |
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Michaël Lemaire
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8287d9c3cd
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Set highlight on currently selected action
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2015-02-04 01:00:00 +01:00 |
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Michaël Lemaire
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169b840e80
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Added ship list graphics
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2015-02-03 01:00:00 +01:00 |
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Michaël Lemaire
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6918c4f59e
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Updated action buttons graphics
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2015-02-03 01:00:00 +01:00 |
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Michaël Lemaire
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22454512f2
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Added battle background image
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2015-02-03 01:00:00 +01:00 |
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Michaël Lemaire
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ca43fa2e53
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Added damage display on ship sprites
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2015-02-03 01:00:00 +01:00 |
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Michaël Lemaire
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7c0908b29c
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Fixed a freeze when ValueBar was set to 0
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2015-02-03 01:00:00 +01:00 |
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Michaël Lemaire
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9b09bb96ec
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Added background for action buttons, with active state
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2015-01-29 01:00:00 +01:00 |
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Michaël Lemaire
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66f86b4ddb
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Removed Ship.movement_cost, in favor of engine-defined AP cost
Ship movement and AP consumption is now handled by MoveAction
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2015-01-29 01:00:00 +01:00 |
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Michaël Lemaire
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55615600b8
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Added temporary display of hull and shields, to see weapon effects
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2015-01-28 01:00:00 +01:00 |
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Michaël Lemaire
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4d29d2cbc2
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Added AP usage checking on weapons
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2015-01-28 01:00:00 +01:00 |
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Michaël Lemaire
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ef1f0914b8
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Added hull and shield attributes, and weapon damage on them
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2015-01-28 01:00:00 +01:00 |
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Michaël Lemaire
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32885d9651
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Apply weapon distance
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2015-01-28 01:00:00 +01:00 |
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Michaël Lemaire
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e59d88f2c0
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Added target effects and basic weapon structure (WIP)
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2015-01-28 01:00:00 +01:00 |
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Michaël Lemaire
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38d40fbe58
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Fixed ship facing angle animation (avoid a 360 turn)
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2015-01-26 01:00:00 +01:00 |
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Michaël Lemaire
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36b54e7b75
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Fixed ship facing angle
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2015-01-26 01:00:00 +01:00 |
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Michaël Lemaire
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a545251257
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Refactored "hovered" state, to be more like "playing" state for arena ships
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2015-01-23 01:00:00 +01:00 |
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Michaël Lemaire
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e357686a64
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Added basic "playing" ship indicator for arena
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2015-01-23 01:00:00 +01:00 |
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Michaël Lemaire
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d69459a7e3
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Fixed preload bar centering on chrome
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2015-01-23 01:00:00 +01:00 |
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Michaël Lemaire
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caf4e82515
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Changed ship initiative to be a proper Attribute
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2015-01-23 01:00:00 +01:00 |
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Michaël Lemaire
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04035cce8c
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Reorganized assets
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2015-01-23 01:00:00 +01:00 |
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Michaël Lemaire
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875ef03d03
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Added animation on ValueBar
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2015-01-22 01:00:00 +01:00 |
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Michaël Lemaire
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4b940942aa
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Temporary fix for arena sizing on Chrome
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2015-01-22 01:00:00 +01:00 |
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Michaël Lemaire
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ca4f493b65
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Added action points display in action bar
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2015-01-22 01:00:00 +01:00 |
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Michaël Lemaire
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3a5e963240
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Manage AP recovery and initial value with equipment effects
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2015-01-22 01:00:00 +01:00 |
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Michaël Lemaire
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d1222ef26a
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Added effect generation from templates
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2015-01-22 01:00:00 +01:00 |
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Michaël Lemaire
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5f1913da6d
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Added permanent effects on attributes for equipement
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2015-01-22 01:00:00 +01:00 |
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Michaël Lemaire
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135609002c
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Merge branch 'master' of bitbucket.com:thunderk/spacetac
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2015-01-22 01:00:00 +01:00 |
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Michaël Lemaire
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c77056ac4c
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Fixed bootstrap and coding style
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2015-01-21 01:00:00 +01:00 |
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Michaël Lemaire
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7695540a77
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Added missing asset
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2015-01-21 01:00:00 +01:00 |
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Michaël Lemaire
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8569ea4b3d
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Fixed initial arena size
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2015-01-21 01:00:00 +01:00 |
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Michaël Lemaire
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a4edaf5430
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Added hover effects on ships in the arena
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2015-01-21 01:00:00 +01:00 |
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Michaël Lemaire
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be434b4eb4
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New attribute system for action points
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2015-01-19 01:00:00 +01:00 |
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Michaël Lemaire
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fc5c8a7c55
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Fixed preload bar centering
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2015-01-18 01:00:00 +01:00 |
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Michaël Lemaire
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62e2e3239d
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Added action points progress bar graphics
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2015-01-18 01:00:00 +01:00 |
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Michaël Lemaire
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be72bfd4d1
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Added action bar background
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2015-01-18 01:00:00 +01:00 |
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Michaël Lemaire
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b94553f913
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Added ship sprite rotation when moving
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2015-01-16 01:00:00 +01:00 |
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Michaël Lemaire
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7fae46b53e
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Added action listing from attached equipment
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2015-01-16 01:00:00 +01:00 |
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Michaël Lemaire
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6d5b0090a0
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Missing asset
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2015-01-16 01:00:00 +01:00 |
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Michaël Lemaire
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872ac12159
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Added a ShipList to hold ship icons in battle view
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2015-01-14 01:00:00 +01:00 |
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Michaël Lemaire
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0f45244a8e
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Added the first weapon (Gatling Gun), using LootGenerator, LootTemplate and the slots system
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2015-01-14 01:00:00 +01:00 |
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