1
0
Fork 0
Commit graph

17 commits

Author SHA1 Message Date
Michaël Lemaire 851c59bac1 Fixed several AI related problems 2018-03-02 00:14:09 +01:00
Michaël Lemaire 2f52fd0031 New ship upgrade system, replacing equipments 2018-02-27 17:26:55 +01:00
Michaël Lemaire 05a0607445 Restored drones feature 2017-11-29 23:03:58 +01:00
Michaël Lemaire dc89acd8a2 Apply new testing tools 2017-10-26 23:47:13 +02:00
Michaël Lemaire 4b2d46754f Removed dead ships from play order 2017-10-26 00:45:53 +02:00
Michaël Lemaire e511b78754 tscommon namespace renamed 2017-09-25 00:23:22 +02:00
Michaël Lemaire d3f4cffde8 Refactored targetting system 2017-09-22 16:43:57 +02:00
Michaël Lemaire 13291e7d5f Get around move exlusion areas in the move-fire simulator 2017-06-20 01:04:27 +02:00
Michaël Lemaire 52d4e1274c Improved cooldown representation 2017-05-22 18:29:04 +02:00
Michaël Lemaire 17bee3a81f AI: consider overheat and heal effects 2017-05-18 23:10:16 +02:00
Michaël Lemaire d0f475c0e4 AI: added random blast shots on a grid 2017-05-18 18:13:07 +02:00
Michaël Lemaire 84e56ffc7d Fixed some AI behavior 2017-05-18 01:03:33 +02:00
Michaël Lemaire b10725abda Removed Bully AI and fixed AI trying unavailable actions 2017-05-18 00:07:16 +02:00
Michaël Lemaire 33ec46e27a Improved tactical AI and set it as default 2017-05-10 01:20:05 +02:00
Michaël Lemaire 92129eb512 ai: Discourage from fleeing to arena borders 2017-05-09 23:09:44 +02:00
Michaël Lemaire e64e3955b3 Weapons with blast can now target a ship indirectly 2017-03-09 00:18:40 +01:00
Michaël Lemaire 485d74dd7f Added producers and evaluators for TacticalAI 2017-02-27 01:42:12 +01:00