Michaël Lemaire
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fcf696f7c1
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Moved level from fleet to ships
Now, generated 'lucky' loots are from the dead ship level, not the winner one (more logical that way)
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2015-03-12 01:00:00 +01:00 |
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Michaël Lemaire
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faac0a8648
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Made the game state fully serializable
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2015-03-03 01:00:00 +01:00 |
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Michaël Lemaire
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2239d1e06d
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Added looting of enemy ships after battle
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2015-02-13 01:00:00 +01:00 |
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Michaël Lemaire
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8354f03cfb
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Added looting from the battle outcome (WIP)
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2015-02-13 01:00:00 +01:00 |
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Michaël Lemaire
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de81186faf
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Added end battle conditions and event
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2015-02-09 01:00:00 +01:00 |
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Michaël Lemaire
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66f86b4ddb
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Removed Ship.movement_cost, in favor of engine-defined AP cost
Ship movement and AP consumption is now handled by MoveAction
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2015-01-29 01:00:00 +01:00 |
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Michaël Lemaire
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be434b4eb4
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New attribute system for action points
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2015-01-19 01:00:00 +01:00 |
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Michaël Lemaire
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a7f1cb41ab
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Added tslint style checker
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2015-01-07 01:00:00 +01:00 |
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Michaël Lemaire
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ba27eddd55
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Added unit testing with jasmine + battle play order by initiative throws
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2014-12-30 01:00:00 +01:00 |
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Michaël Lemaire
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b4b37a46d2
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Added basic battle structure
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2014-12-29 01:00:00 +01:00 |
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