Michaël Lemaire
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488b059913
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Added unit testing for SubMunitionMissile
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2015-03-12 01:00:00 +01:00 |
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Michaël Lemaire
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cc6b6695f8
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Started visual feedback for blast radius (WIP)
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2015-03-06 01:00:00 +01:00 |
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Michaël Lemaire
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b89c443f13
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Added sticky temporary effects, and EnergyDepleter weapon (WIP)
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2015-02-27 01:00:00 +01:00 |
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Michaël Lemaire
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cc5331ee5a
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Added actions by Bully A.I.
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2015-02-17 01:00:00 +01:00 |
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Michaël Lemaire
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2239d1e06d
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Added looting of enemy ships after battle
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2015-02-13 01:00:00 +01:00 |
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Michaël Lemaire
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ca43fa2e53
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Added damage display on ship sprites
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2015-02-03 01:00:00 +01:00 |
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Michaël Lemaire
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66f86b4ddb
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Removed Ship.movement_cost, in favor of engine-defined AP cost
Ship movement and AP consumption is now handled by MoveAction
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2015-01-29 01:00:00 +01:00 |
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Michaël Lemaire
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55615600b8
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Added temporary display of hull and shields, to see weapon effects
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2015-01-28 01:00:00 +01:00 |
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Michaël Lemaire
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ef1f0914b8
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Added hull and shield attributes, and weapon damage on them
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2015-01-28 01:00:00 +01:00 |
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Michaël Lemaire
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32885d9651
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Apply weapon distance
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2015-01-28 01:00:00 +01:00 |
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Michaël Lemaire
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e59d88f2c0
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Added target effects and basic weapon structure (WIP)
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2015-01-28 01:00:00 +01:00 |
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Michaël Lemaire
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caf4e82515
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Changed ship initiative to be a proper Attribute
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2015-01-23 01:00:00 +01:00 |
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Michaël Lemaire
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3a5e963240
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Manage AP recovery and initial value with equipment effects
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2015-01-22 01:00:00 +01:00 |
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Michaël Lemaire
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d1222ef26a
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Added effect generation from templates
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2015-01-22 01:00:00 +01:00 |
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Michaël Lemaire
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be434b4eb4
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New attribute system for action points
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2015-01-19 01:00:00 +01:00 |
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Michaël Lemaire
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7fae46b53e
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Added action listing from attached equipment
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2015-01-16 01:00:00 +01:00 |
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Michaël Lemaire
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0f45244a8e
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Added the first weapon (Gatling Gun), using LootGenerator, LootTemplate and the slots system
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2015-01-14 01:00:00 +01:00 |
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