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17 commits

Author SHA1 Message Date
Michaël Lemaire 488b059913 Added unit testing for SubMunitionMissile 2015-03-12 01:00:00 +01:00
Michaël Lemaire cc6b6695f8 Started visual feedback for blast radius (WIP) 2015-03-06 01:00:00 +01:00
Michaël Lemaire b89c443f13 Added sticky temporary effects, and EnergyDepleter weapon (WIP) 2015-02-27 01:00:00 +01:00
Michaël Lemaire cc5331ee5a Added actions by Bully A.I. 2015-02-17 01:00:00 +01:00
Michaël Lemaire 2239d1e06d Added looting of enemy ships after battle 2015-02-13 01:00:00 +01:00
Michaël Lemaire ca43fa2e53 Added damage display on ship sprites 2015-02-03 01:00:00 +01:00
Michaël Lemaire 66f86b4ddb Removed Ship.movement_cost, in favor of engine-defined AP cost
Ship movement and AP consumption is now handled by MoveAction
2015-01-29 01:00:00 +01:00
Michaël Lemaire 55615600b8 Added temporary display of hull and shields, to see weapon effects 2015-01-28 01:00:00 +01:00
Michaël Lemaire ef1f0914b8 Added hull and shield attributes, and weapon damage on them 2015-01-28 01:00:00 +01:00
Michaël Lemaire 32885d9651 Apply weapon distance 2015-01-28 01:00:00 +01:00
Michaël Lemaire e59d88f2c0 Added target effects and basic weapon structure (WIP) 2015-01-28 01:00:00 +01:00
Michaël Lemaire caf4e82515 Changed ship initiative to be a proper Attribute 2015-01-23 01:00:00 +01:00
Michaël Lemaire 3a5e963240 Manage AP recovery and initial value with equipment effects 2015-01-22 01:00:00 +01:00
Michaël Lemaire d1222ef26a Added effect generation from templates 2015-01-22 01:00:00 +01:00
Michaël Lemaire be434b4eb4 New attribute system for action points 2015-01-19 01:00:00 +01:00
Michaël Lemaire 7fae46b53e Added action listing from attached equipment 2015-01-16 01:00:00 +01:00
Michaël Lemaire 0f45244a8e Added the first weapon (Gatling Gun), using LootGenerator, LootTemplate and the slots system 2015-01-14 01:00:00 +01:00