Michaël Lemaire
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2106b93439
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Move distance is now dependent on maneuvrability
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2017-08-18 00:53:21 +02:00 |
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Michaël Lemaire
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0f413d334c
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Added RepelEffect and use it in Gravit Shield action
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2017-08-17 19:51:22 +02:00 |
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Michaël Lemaire
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e0e10d9e40
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Removed redundant jump links between stars
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2017-07-09 18:00:37 +02:00 |
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Michaël Lemaire
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1649096209
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Fixed approach simulator moving because of float rounding errors
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2017-06-25 19:48:34 +02:00 |
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Michaël Lemaire
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3cc168bae9
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arena: Added auto-approach to bring in range for action
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2017-06-22 01:32:18 +02:00 |
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Michaël Lemaire
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13291e7d5f
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Get around move exlusion areas in the move-fire simulator
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2017-06-20 01:04:27 +02:00 |
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Michaël Lemaire
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088ed18391
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
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Michaël Lemaire
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e64e3955b3
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Weapons with blast can now target a ship indirectly
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2017-03-09 00:18:40 +01:00 |
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Michaël Lemaire
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ed5d338522
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BullyAI now uses the MoveFireSimulator
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2017-03-07 23:16:47 +01:00 |
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Michaël Lemaire
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144eb56537
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Added log when an action cannot be applied
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2017-03-07 20:27:46 +01:00 |
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Michaël Lemaire
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485d74dd7f
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Added producers and evaluators for TacticalAI
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2017-02-27 01:42:12 +01:00 |
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Michaël Lemaire
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bee43583ca
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Refactored namespaces
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2017-02-09 01:00:35 +01:00 |
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