Michaël Lemaire
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c3268ebdea
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Forbid move and trigger actions while in vigilance
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2018-04-04 18:17:10 +02:00 |
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Michaël Lemaire
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41f9b1ad6f
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Fixed Xander not being able to use Disengage
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2018-03-05 22:28:06 +01:00 |
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Michaël Lemaire
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2f52fd0031
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New ship upgrade system, replacing equipments
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2018-02-27 17:26:55 +01:00 |
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Michaël Lemaire
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8e3339d6f4
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Fixed the suicide case
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2017-12-05 00:46:48 +01:00 |
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Michaël Lemaire
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9543bb0452
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Show power gain on action icons
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2017-12-04 20:01:50 +01:00 |
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Michaël Lemaire
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bc99d6aa6b
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Fixed displaying of negative power cost (power recovery)
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2017-11-29 23:50:40 +01:00 |
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Michaël Lemaire
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05a0607445
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Restored drones feature
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2017-11-29 23:03:58 +01:00 |
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Michaël Lemaire
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e13ee56581
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Fixed area effects not applying
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2017-11-29 01:36:07 +01:00 |
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Michaël Lemaire
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3f268a3bff
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Fixed sticky effects not fading
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2017-11-28 19:01:56 +01:00 |
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Michaël Lemaire
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3bbafcaf57
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Fixed "end turn" action not cooling down equipment
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2017-11-14 22:16:42 +01:00 |
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Michaël Lemaire
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8b0ff9ee27
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Use DiffLog to apply revertable diffs to battle state
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2017-11-14 01:07:06 +01:00 |
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Michaël Lemaire
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e511b78754
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tscommon namespace renamed
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2017-09-25 00:23:22 +02:00 |
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Michaël Lemaire
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d3f4cffde8
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Refactored targetting system
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2017-09-22 16:43:57 +02:00 |
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Michaël Lemaire
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52d4e1274c
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Improved cooldown representation
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2017-05-22 18:29:04 +02:00 |
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Michaël Lemaire
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144eb56537
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Added log when an action cannot be applied
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2017-03-07 20:27:46 +01:00 |
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Michaël Lemaire
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aa3af26790
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Consume power before action starts
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2017-02-19 22:52:11 +01:00 |
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Michaël Lemaire
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bee43583ca
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Refactored namespaces
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2017-02-09 01:00:35 +01:00 |
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