Michaël Lemaire
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2f52fd0031
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New ship upgrade system, replacing equipments
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2018-02-27 17:26:55 +01:00 |
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Michaël Lemaire
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fa98a57ee2
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Removed references from battle state to universe state, causing large serialized data, slowing down AI work
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2018-01-16 01:08:24 +01:00 |
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Michaël Lemaire
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cda87c3f06
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story: Fixed initial contact ship being without equipment
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2017-12-12 23:17:25 +01:00 |
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Michaël Lemaire
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8b0ff9ee27
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Use DiffLog to apply revertable diffs to battle state
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2017-11-14 01:07:06 +01:00 |
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Michaël Lemaire
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4b2d46754f
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Removed dead ships from play order
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2017-10-26 00:45:53 +02:00 |
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Michaël Lemaire
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e511b78754
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tscommon namespace renamed
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2017-09-25 00:23:22 +02:00 |
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Michaël Lemaire
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ff233bd164
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Fixed ship naming
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2017-07-31 20:17:43 +02:00 |
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Michaël Lemaire
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7c03a1e2d1
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Added mission difficulty and reward
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2017-07-11 00:50:38 +02:00 |
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Michaël Lemaire
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993ed0e897
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Added escort mission part
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2017-07-02 20:21:04 +02:00 |
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Michaël Lemaire
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9c358113db
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Added skill upgrading
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2017-03-17 01:07:00 +01:00 |
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Michaël Lemaire
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b916230002
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Added retreat after defeat
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2017-03-14 23:28:07 +01:00 |
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Michaël Lemaire
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d3e12fa8e1
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typescript: Added strict null checks
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2017-03-09 18:11:00 +01:00 |
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Michaël Lemaire
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760c8ddf27
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Start of character sheet
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2017-02-28 00:36:12 +01:00 |
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Michaël Lemaire
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485d74dd7f
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Added producers and evaluators for TacticalAI
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2017-02-27 01:42:12 +01:00 |
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Michaël Lemaire
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de8651440a
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Use of iterators as producers for TacticalAI
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2017-02-22 02:14:14 +01:00 |
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Michaël Lemaire
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53bbe510d2
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Test coverage on core
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2017-02-09 23:21:39 +01:00 |
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Michaël Lemaire
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bee43583ca
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Refactored namespaces
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2017-02-09 01:00:35 +01:00 |
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