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19 commits

Author SHA1 Message Date
Michaël Lemaire 9fcea58fc9 map: Added sound and effect for jumps between systems 2018-06-07 23:03:22 +02:00
Michaël Lemaire 811bfa182d Migration to Phaser 3 2018-06-04 09:48:04 +02:00
Michaël Lemaire 9f81b4c992 Added damage effect mode 2018-03-22 00:52:13 +01:00
Michaël Lemaire 2f52fd0031 New ship upgrade system, replacing equipments 2018-02-27 17:26:55 +01:00
Michaël Lemaire 8b0ff9ee27 Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
Michaël Lemaire 046c476c0a Switched to new testing tools 2017-10-29 22:08:55 +01:00
Michaël Lemaire dc89acd8a2 Apply new testing tools 2017-10-26 23:47:13 +02:00
Michaël Lemaire 867dd54f10 Refactored UI view testing 2017-10-10 15:14:41 +02:00
Michaël Lemaire a305f5a7b3 Fix headless unit test error in karma 2017-10-03 23:00:45 +02:00
Michaël Lemaire e34372891e Added laser effect 2017-10-03 22:56:25 +02:00
Michaël Lemaire e511b78754 tscommon namespace renamed 2017-09-25 00:23:22 +02:00
Michaël Lemaire 9016af3fff Work on new battle HUD continued 2017-08-25 00:47:34 +02:00
Michaël Lemaire 4575bc9eb7 Fixed some weapon effects issues 2017-07-23 19:31:46 +02:00
Michaël Lemaire 20377b49e7 Fixed weapon effect originating from wrong ship location 2017-06-23 00:37:38 +02:00
Michaël Lemaire ff9aafdaa6 Add shield effect on blast 2017-05-09 22:41:35 +02:00
Michaël Lemaire ed0908bfa8 Refactoring of TestGame for testing UI 2017-02-21 23:38:31 +01:00
Michaël Lemaire 27057bbef9 Added weapon blast visual effect 2017-02-15 17:41:24 +01:00
Michaël Lemaire 8cb165e1a4 Pause log processing during ship and weapon animations 2017-02-14 01:30:50 +01:00
Michaël Lemaire 5b7b01d85e New gatling gun effect, with shield hit 2017-02-13 20:31:45 +01:00