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17 commits

Author SHA1 Message Date
Michaël Lemaire caf4e82515 Changed ship initiative to be a proper Attribute 2015-01-23 01:00:00 +01:00
Michaël Lemaire 3a5e963240 Manage AP recovery and initial value with equipment effects 2015-01-22 01:00:00 +01:00
Michaël Lemaire d1222ef26a Added effect generation from templates 2015-01-22 01:00:00 +01:00
Michaël Lemaire 5f1913da6d Added permanent effects on attributes for equipement 2015-01-22 01:00:00 +01:00
Michaël Lemaire be434b4eb4 New attribute system for action points 2015-01-19 01:00:00 +01:00
Michaël Lemaire 7fae46b53e Added action listing from attached equipment 2015-01-16 01:00:00 +01:00
Michaël Lemaire 0f45244a8e Added the first weapon (Gatling Gun), using LootGenerator, LootTemplate and the slots system 2015-01-14 01:00:00 +01:00
Michaël Lemaire 0df8eabe08 Added LootGenerator 2015-01-14 01:00:00 +01:00
Michaël Lemaire a7f1cb41ab Added tslint style checker 2015-01-07 01:00:00 +01:00
Michaël Lemaire 709c43ade4 Added end turn action 2015-01-06 01:00:00 +01:00
Michaël Lemaire 8870b8839e Added ship sprite moving on move actions 2015-01-06 01:00:00 +01:00
Michaël Lemaire 4a5f975d25 Module renaming to avoid some errors due to file compiling order 2014-12-31 01:00:00 +01:00
Michaël Lemaire 1efa4a0595 Added action types (WIP) 2014-12-31 01:00:00 +01:00
Michaël Lemaire 791a545abe Added code for move and action points 2014-12-31 01:00:00 +01:00
Michaël Lemaire 8a75ca968e Added ship icons and sprite in the BattleView 2014-12-30 01:00:00 +01:00
Michaël Lemaire ba27eddd55 Added unit testing with jasmine + battle play order by initiative throws 2014-12-30 01:00:00 +01:00
Michaël Lemaire b4b37a46d2 Added basic battle structure 2014-12-29 01:00:00 +01:00