1
0
Fork 0
Commit graph

17 commits

Author SHA1 Message Date
Michaël Lemaire c3268ebdea Forbid move and trigger actions while in vigilance 2018-04-04 18:17:10 +02:00
Michaël Lemaire 7bc6378754 Added vigilance system 2018-04-04 14:34:05 +02:00
Michaël Lemaire 37bb85e773 Added damage evasion 2018-03-26 17:30:43 +02:00
Michaël Lemaire 2f52fd0031 New ship upgrade system, replacing equipments 2018-02-27 17:26:55 +01:00
Michaël Lemaire bb780415a3 Improved battle "flow" (for better information reading) 2017-12-04 19:12:06 +01:00
Michaël Lemaire 85d94b91c1 Fixed sticky effect unit test 2017-11-29 18:11:17 +01:00
Michaël Lemaire e13ee56581 Fixed area effects not applying 2017-11-29 01:36:07 +01:00
Michaël Lemaire 3f268a3bff Fixed sticky effects not fading 2017-11-28 19:01:56 +01:00
Michaël Lemaire 3bbafcaf57 Fixed "end turn" action not cooling down equipment 2017-11-14 22:16:42 +01:00
Michaël Lemaire 8b0ff9ee27 Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
Michaël Lemaire 046c476c0a Switched to new testing tools 2017-10-29 22:08:55 +01:00
Michaël Lemaire dc89acd8a2 Apply new testing tools 2017-10-26 23:47:13 +02:00
Michaël Lemaire 4b2d46754f Removed dead ships from play order 2017-10-26 00:45:53 +02:00
Michaël Lemaire e511b78754 tscommon namespace renamed 2017-09-25 00:23:22 +02:00
Michaël Lemaire d3f4cffde8 Refactored targetting system 2017-09-22 16:43:57 +02:00
Michaël Lemaire 144eb56537 Added log when an action cannot be applied 2017-03-07 20:27:46 +01:00
Michaël Lemaire bee43583ca Refactored namespaces 2017-02-09 01:00:35 +01:00
Renamed from src/game/actions/EndTurnAction.spec.ts (Browse further)