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16 commits

Author SHA1 Message Date
Michaël Lemaire d3f4cffde8 Refactored targetting system 2017-09-22 16:43:57 +02:00
Michaël Lemaire 44426745d6 Fixed ship rotating when applying action with no target 2017-09-14 23:33:08 +02:00
Michaël Lemaire 0f413d334c Added RepelEffect and use it in Gravit Shield action 2017-08-17 19:51:22 +02:00
Michaël Lemaire 1038de9c26 Added ValueTransferEffect and Shield Transfer weapon 2017-05-29 00:16:50 +02:00
Michaël Lemaire dbd2c8e49b Fixed sticky effects description 2017-05-22 22:17:59 +02:00
Michaël Lemaire f60bbf6e39 arena: Add tooltip on deployed drones 2017-05-10 19:48:28 +02:00
Michaël Lemaire d5b37ff850 character sheet: Added equipment description 2017-04-19 00:55:59 +02:00
Michaël Lemaire 088ed18391 Refactored equipment/action system for leveled equipment generation 2017-04-18 21:51:23 +02:00
Michaël Lemaire d3e12fa8e1 typescript: Added strict null checks 2017-03-09 18:11:00 +01:00
Michaël Lemaire e64e3955b3 Weapons with blast can now target a ship indirectly 2017-03-09 00:18:40 +01:00
Michaël Lemaire 144eb56537 Added log when an action cannot be applied 2017-03-07 20:27:46 +01:00
Michaël Lemaire 485d74dd7f Added producers and evaluators for TacticalAI 2017-02-27 01:42:12 +01:00
Michaël Lemaire aa3af26790 Consume power before action starts 2017-02-19 22:52:11 +01:00
Michaël Lemaire 471ca8d2d0 Better display of emergency stasis 2017-02-15 23:34:27 +01:00
Michaël Lemaire 8cb165e1a4 Pause log processing during ship and weapon animations 2017-02-14 01:30:50 +01:00
Michaël Lemaire bee43583ca Refactored namespaces 2017-02-09 01:00:35 +01:00
Renamed from src/game/actions/FireWeaponAction.ts (Browse further)