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16 commits

Author SHA1 Message Date
Michaël Lemaire f1c8fb5289 WIP 2018-07-12 16:16:39 +02:00
Michaël Lemaire 2c31ee8579 WIP 2018-07-10 16:23:32 +02:00
Michaël Lemaire bb67458180 WIP 2018-07-09 12:28:18 +02:00
Michaël Lemaire c3268ebdea Forbid move and trigger actions while in vigilance 2018-04-04 18:17:10 +02:00
Michaël Lemaire 7bc6378754 Added vigilance system 2018-04-04 14:34:05 +02:00
Michaël Lemaire 3d6bc192d0 Removed randomness factors in battle actions 2018-03-21 00:23:00 +01:00
Michaël Lemaire 41f9b1ad6f Fixed Xander not being able to use Disengage 2018-03-05 22:28:06 +01:00
Michaël Lemaire 2f52fd0031 New ship upgrade system, replacing equipments 2018-02-27 17:26:55 +01:00
Michaël Lemaire 8b755d9205 Updated typescript version 2018-01-31 19:19:50 +01:00
Michaël Lemaire fa98a57ee2 Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
Michaël Lemaire e7c743716f Fixed bad angle math when looking for ships in arc area 2017-12-13 00:24:02 +01:00
Michaël Lemaire 231484f7a8 New weapon effectiveness system, based on precision, maneuvrability and luck 2017-12-08 01:18:15 +01:00
Michaël Lemaire 05a0607445 Restored drones feature 2017-11-29 23:03:58 +01:00
Michaël Lemaire 8b0ff9ee27 Use DiffLog to apply revertable diffs to battle state 2017-11-14 01:07:06 +01:00
Michaël Lemaire 5337abc056 Fixed cone targetting sometimes impacting the shooter 2017-10-05 19:33:10 +02:00
Michaël Lemaire 1936cfef8d Added cone targetting 2017-10-03 18:11:30 +02:00
Renamed from src/core/actions/FireWeaponAction.ts (Browse further)