Michaël Lemaire
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fa98a57ee2
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Removed references from battle state to universe state, causing large serialized data, slowing down AI work
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2018-01-16 01:08:24 +01:00 |
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Michaël Lemaire
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8b0ff9ee27
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Use DiffLog to apply revertable diffs to battle state
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2017-11-14 01:07:06 +01:00 |
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Michaël Lemaire
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046c476c0a
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Switched to new testing tools
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2017-10-29 22:08:55 +01:00 |
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Michaël Lemaire
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dc89acd8a2
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Apply new testing tools
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2017-10-26 23:47:13 +02:00 |
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Michaël Lemaire
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867dd54f10
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Refactored UI view testing
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2017-10-10 15:14:41 +02:00 |
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Michaël Lemaire
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79e8ab789d
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New actionbar design
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2017-09-29 01:18:46 +02:00 |
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Michaël Lemaire
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e511b78754
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tscommon namespace renamed
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2017-09-25 00:23:22 +02:00 |
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Michaël Lemaire
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1f8eb2d86d
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Removed drone once destroyed
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2017-08-25 01:02:32 +02:00 |
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Michaël Lemaire
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3cc168bae9
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arena: Added auto-approach to bring in range for action
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2017-06-22 01:32:18 +02:00 |
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Michaël Lemaire
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07d0eb7a9d
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battle: Fixed timing issues in log processing
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2017-06-13 22:48:43 +02:00 |
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Michaël Lemaire
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f4ea5baba9
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Added in-game options dialog
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2017-06-08 19:32:57 +02:00 |
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Michaël Lemaire
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088ed18391
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Refactored equipment/action system for leveled equipment generation
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2017-04-18 21:51:23 +02:00 |
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Michaël Lemaire
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ed0908bfa8
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Refactoring of TestGame for testing UI
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2017-02-21 23:38:31 +01:00 |
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Michaël Lemaire
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8b2a4ea026
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Switched to individual power points display in actionbar
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2017-02-19 22:33:07 +01:00 |
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Michaël Lemaire
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bee43583ca
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Refactored namespaces
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2017-02-09 01:00:35 +01:00 |
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