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Commit Graph

112 Commits

Author SHA1 Message Date
Michaël Lemaire a60ad14c79 Switch to es6 2019-05-13 23:17:58 +02:00
Michaël Lemaire b69db4e796 Dependencies update 2019-05-06 19:14:12 +02:00
Michaël Lemaire 5fb8a6ce58 Fixed ship tooltip disappearing when hovering the ship list 2018-11-12 16:41:55 +01:00
Michaël Lemaire de6576f42d Fixed deploy commands 2018-06-26 23:50:51 +02:00
Michaël Lemaire 26ee6c12bb Restored game area scaling to fit the screen 2018-06-26 23:37:50 +02:00
Michaël Lemaire a6b0f51b9c AI now uses real simulated effects in evaluation, and produces all toggle actions 2018-06-14 17:39:27 +02:00
Michaël Lemaire 4e624dc9db Display simulated ship displacement effects while targetting 2018-06-13 23:52:36 +02:00
Michaël Lemaire 7d586d5a2b Added pinned effect, to prevent ships from moving 2018-06-13 20:17:46 +02:00
Michaël Lemaire 60d3cd2db7 Updated to phaser 3.10.0 2018-06-12 23:40:33 +02:00
Michaël Lemaire 7a7649e8a9 Fixed tactical mode button 2018-06-11 18:22:56 +02:00
Michaël Lemaire ade6b8068d Added fast forward option to speed up animations when clicking 2018-06-11 18:09:13 +02:00
Michaël Lemaire 7879457035 Refactored animation system to be able to control the playback speed 2018-06-11 00:58:42 +02:00
Michaël Lemaire 9fcea58fc9 map: Added sound and effect for jumps between systems 2018-06-07 23:03:22 +02:00
Michaël Lemaire 821900abc6 Added action tooltips on character sheet 2018-06-06 23:06:04 +02:00
Michaël Lemaire b6261bb420 Fixed map screen not being interactive 2018-06-06 19:09:31 +02:00
Michaël Lemaire 50567ddb9d Fixed scene transition in some cases 2018-06-05 23:08:35 +02:00
Michaël Lemaire 75eeb44aa0 Fixed particle system crash 2018-06-03 23:27:35 +02:00
Michaël Lemaire 811bfa182d Migration to Phaser 3 2018-06-04 09:48:04 +02:00
Michaël Lemaire b4b54c8e2d Fixed AI and move-fire simulator sometimes using overheated engines 2018-04-10 00:27:56 +02:00
Michaël Lemaire 095cf9e491 Replaced AI duel page with a node.js multi-process simulator 2018-04-06 00:27:26 +02:00
Michaël Lemaire 4838c74236 Fixed issues in runjs 2018-04-04 23:57:28 +02:00
Michaël Lemaire c3268ebdea Forbid move and trigger actions while in vigilance 2018-04-04 18:17:10 +02:00
Michaël Lemaire 7bc6378754 Added vigilance system 2018-04-04 14:34:05 +02:00
Michaël Lemaire eec499dbd5 Fixed battle stats always adding to defender fleet 2018-03-29 00:17:24 +02:00
Michaël Lemaire 37bb85e773 Added damage evasion 2018-03-26 17:30:43 +02:00
Michaël Lemaire 11c38fb657 Fixed alpha being altered in atlases 2018-03-25 22:48:11 +02:00
Michaël Lemaire 43a3450d74 Updated battle UI sheet 2018-03-25 19:51:18 +02:00
Michaël Lemaire 9f81b4c992 Added damage effect mode 2018-03-22 00:52:13 +01:00
Michaël Lemaire d4635683e3 Updated TODO 2018-03-21 18:48:30 +01:00
Michaël Lemaire 28e2f889bd New fleet creation mode for character sheet (allow to change ship model) 2018-03-20 23:06:39 +01:00
Michaël Lemaire 26d994bb39 Added ship renaming in creation mode 2018-03-12 00:07:41 +01:00
Michaël Lemaire e41cfa8299 Removed tests from deployed build 2018-03-08 22:48:33 +01:00
Michaël Lemaire b24dd86a66 New data pack system 2018-03-08 20:16:05 +01:00
Michaël Lemaire b4fff901cd Fixed AI spawning a new web worker at each turn (thus downloading the app again and again) 2018-03-06 18:41:38 +01:00
Michaël Lemaire a2e40d2b91 Fixed "on" and "hover" layers being in back of children objects 2018-03-06 00:52:44 +01:00
Michaël Lemaire 851c59bac1 Fixed several AI related problems 2018-03-02 00:14:09 +01:00
Michaël Lemaire 2f52fd0031 New ship upgrade system, replacing equipments 2018-02-27 17:26:55 +01:00
Michaël Lemaire fa98a57ee2 Removed references from battle state to universe state, causing large serialized data, slowing down AI work 2018-01-16 01:08:24 +01:00
Michaël Lemaire 4e155b8556 AI: Tactical evaluators now work on diffs instead of guessed effects 2018-01-09 20:23:35 +01:00
Michaël Lemaire f9859c157e Fixed equipment price depreciation and displayed stat 2018-01-02 19:23:12 +01:00
Michaël Lemaire 7e20599fce Process AI in a web worker if available 2017-12-21 20:04:54 +01:00
Michaël Lemaire 58334da31a Fixed cooldown not resetting the usage counter 2017-12-20 22:21:12 +01:00
Michaël Lemaire fddf7a3916 Replaced success factor display with a bar 2017-12-20 19:57:28 +01:00
Michaël Lemaire 8f3c54632c Fixed toggle actions not being reset at the end of battle 2017-12-20 19:23:33 +01:00
Michaël Lemaire cda87c3f06 story: Fixed initial contact ship being without equipment 2017-12-12 23:17:25 +01:00
Michaël Lemaire e51594214f Updated TODOs 2017-12-12 22:09:36 +01:00
Michaël Lemaire 0197fad710 Ship tooltip now displays precision and maneuvrability 2017-12-11 01:31:16 +01:00
Michaël Lemaire 231484f7a8 New weapon effectiveness system, based on precision, maneuvrability and luck 2017-12-08 01:18:15 +01:00
Michaël Lemaire 56a85333f5 Fixed ship tooltip/hover being triggered over a dialog 2017-12-07 01:05:06 +01:00
Michaël Lemaire 7315be6be1 Fixed shop buying/selling not working 2017-12-07 00:51:25 +01:00