; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Sprite", "class": "Anchor", "language": "GDScript", "path": "res://arenas/anchor.gd" }, { "base": "Node2D", "class": "BaseUnit", "language": "GDScript", "path": "res://units/base_unit.gd" }, { "base": "Line2D", "class": "Route", "language": "GDScript", "path": "res://arenas/route.gd" }, { "base": "Sprite", "class": "UnitPoints", "language": "GDScript", "path": "res://units/points.gd" } ] _global_script_class_icons={ "Anchor": "", "BaseUnit": "", "Route": "", "UnitPoints": "" } [application] config/name="SpaceTac" config/description="A tactical game set in space" run/main_scene="res://screens/title/title.tscn" boot_splash/image="res://loading.png" boot_splash/bg_color=Color( 0, 0, 0, 1 ) config/icon="res://icon.png" [debug] gdscript/warnings/unused_argument=false gdscript/warnings/incompatible_ternary=false gdscript/warnings/return_value_discarded=false [display] window/size/width=1080 window/size/height=1920 window/handheld/orientation="portrait" mouse_cursor/custom_image="res://cursor.png" mouse_cursor/tooltip_position_offset=Vector2( 30, 30 ) window/stretch/mode="2d" window/stretch/aspect="keep" [gui] theme/custom="res://theme/ui.tres" [rendering] quality/intended_usage/framebuffer_allocation=1 quality/intended_usage/framebuffer_allocation.mobile=1 quality/depth_prepass/enable=false environment/default_clear_color=Color( 0, 0, 0, 1 ) environment/default_environment="res://env.tres"