# Balancing notes ## Constant * Initiative = 0-3 ## Level 1 * Mean HP = 4 * Mean damage = 2 * Power = move half arena + one action * 2 or 3 actions ## Level 10 * Mean HP = 10 * Mean damage = 6 * Power = move across arena + two actions (or one action and move again) * Up to 8 actions ## Three upgrades per level * Improved strong point * Reduced weakness * Complementary or outside-the-box thinking Total cost: roughly 6 upgrade points per level