module TK.SpaceTac { /** * Drones are static objects that apply effects in a circular zone around themselves. */ export class Drone extends RObject { // ID of the owning ship owner: RObjectId // Code of the drone code: string // Location in arena x = 0 y = 0 radius = 0 // Effects to apply effects: BaseEffect[] = [] // Action that triggered that drone parent: DeployDroneAction | null = null; constructor(owner: Ship, code = "drone") { super(); this.owner = owner.id; this.code = code; } /** * Return the current location of the drone */ get location(): ArenaLocation { return new ArenaLocation(this.x, this.y); } /** * Get a textual description of this drone */ getDescription(): string { let effects = this.effects.map(effect => "• " + effect.getDescription()).join("\n"); if (effects.length == 0) { effects = "• do nothing"; } return `While deployed:\n${effects}`; } /** * Check if a location is in range */ isInRange(x: number, y: number): boolean { return Target.newFromLocation(x, y).getDistanceTo(this) <= this.radius; } /** * Get the list of affected ships. */ getAffectedShips(battle: Battle): Ship[] { let ships = ifilter(battle.iships(), ship => ship.alive && ship.isInCircle(this.x, this.y, this.radius)); return imaterialize(ships); } } }