/// module TS.SpaceTac.Equipments { /** * Drone that repairs damage done to the hull. */ export class RepairDrone extends LootTemplate { constructor() { super(SlotType.Weapon, "Repair Drone", "Drone able to repair small hull breaches, remotely controlled by human pilots"); this.setSkillsRequirements({ "skill_human": 1 }); this.setCooldown(irepeat(1), istep(2, irepeat(0.2))); this.addDroneAction(irepeat(4), istep(300, irepeat(10)), istep(1, irepeat(0.2)), istep(100, irepeat(10)), [ new EffectTemplate(new ValueEffect("hull"), { "value": istep(30, irepeat(3)) }) ]); } } }