/// module SpaceTac.Game.Equipments { "use strict"; export class BasicPowerCore extends LootTemplate { constructor() { super(SlotType.Power, "Basic Power Core"); this.min_level = new IntegerRange(1, 1); this.addPermanentAttributeMaxEffect(AttributeCode.AP, 8); this.addPermanentAttributeValueEffect(AttributeCode.AP_Initial, 5); this.addPermanentAttributeValueEffect(AttributeCode.AP_Recovery, 4); } } }