/// module TK.SpaceTac.UI.Specs { testing("ArenaShip", test => { let testgame = setupBattleview(test); test.case("adds effects display", check => { let ship = nn(testgame.view.battle.playing_ship); let sprite = nn(testgame.view.arena.findShipSprite(ship)); check.equals(sprite.effects_messages.children.length, 0); sprite.displayValueChanged(new ValueChangeEvent(ship, ship.attributes.power_generation, -4)); check.equals(sprite.effects_messages.children.length, 1); let t1 = sprite.effects_messages.getChildAt(0); check.equals(t1.text, "power generation -4"); sprite.displayValueChanged(new ValueChangeEvent(ship, ship.values.shield, 12)); check.equals(sprite.effects_messages.children.length, 2); let t2 = sprite.effects_messages.getChildAt(1); check.equals(t2.text, "shield +12"); }); test.case("adds sticky effects display", check => { let ship = nn(testgame.view.battle.playing_ship); let sprite = nn(testgame.view.arena.findShipSprite(ship)); check.equals(sprite.active_effects_display.children.length, 0); ship.addStickyEffect(new StickyEffect(new BaseEffect("test"))); testgame.view.log_processor.jumpToEnd(); check.equals(sprite.active_effects_display.children.length, 1); ship.addStickyEffect(new StickyEffect(new BaseEffect("test"))); testgame.view.log_processor.jumpToEnd(); check.equals(sprite.active_effects_display.children.length, 2); ship.cleanStickyEffects(); testgame.view.log_processor.jumpToEnd(); check.equals(sprite.active_effects_display.children.length, 0); }); }); }