/// module TS.SpaceTac.View { export class Preload extends BaseView { private preloadBar: Phaser.Image; preload() { // Add preload sprite let bg = this.add.image(678, 426, "preload-background"); this.preloadBar = this.add.image(684, bg.y + 166, "preload-bar"); this.load.setPreloadSprite(this.preloadBar); // Load images this.loadImage("menu/title.png"); this.loadImage("menu/button.png"); this.loadImage("menu/button-hover.png"); this.loadImage("menu/star.png"); this.loadImage("battle/waiting.png"); this.loadImage("battle/shiplist-background.png"); this.loadImage("battle/shiplist-own.png"); this.loadImage("battle/shiplist-enemy.png"); this.loadImage("battle/shiplist-damage.png"); this.loadImage("battle/shiplist-effect-good.png"); this.loadImage("battle/shiplist-effect-bad.png"); this.loadImage("battle/shiplist-energy-empty.png"); this.loadImage("battle/shiplist-energy-full.png"); this.loadImage("battle/shiplist-hull-empty.png"); this.loadImage("battle/shiplist-hull-full.png"); this.loadImage("battle/shiplist-shield-empty.png"); this.loadImage("battle/shiplist-shield-full.png"); this.loadImage("battle/background.jpg"); this.loadImage("battle/arena/background.png"); this.loadImage("battle/arena/ap-indicator.png"); this.loadImage("battle/actionbar.png"); this.loadImage("battle/action-inactive.png"); this.loadImage("battle/action-active.png"); this.loadImage("battle/action-selected.png"); this.loadImage("battle/action-tooltip.png"); this.loadImage("battle/actionpointsnone.png"); this.loadImage("battle/actionpointsempty.png"); this.loadImage("battle/actionpointsfull.png"); this.loadImage("battle/actionpointspart.png"); this.loadImage("battle/ship-tooltip-own.png"); this.loadImage("battle/ship-tooltip-enemy.png"); this.loadImage("battle/ship-tooltip-effect.png"); this.loadImage("battle/arena/ship-hover.png"); this.loadImage("battle/arena/ship-normal-enemy.png"); this.loadImage("battle/arena/ship-normal-own.png"); this.loadImage("battle/arena/ship-playing-enemy.png"); this.loadImage("battle/arena/ship-playing-own.png"); this.loadImage("battle/actions/move.png"); this.loadImage("battle/actions/endturn.png"); this.loadImage("battle/actions/fire-gatlinggun.png"); this.loadImage("battle/actions/fire-powerdepleter.png"); this.loadImage("battle/actions/fire-submunitionmissile.png"); this.loadImage("battle/actions/deploy-repairdrone.png"); this.loadImage("battle/weapon/bullet.png"); this.loadImage("battle/attributes/power.png"); this.loadImage("battle/attributes/effect-increase.png"); this.loadImage("battle/attributes/effect-decrease.png"); this.loadImage("battle/attributes/effect-limit.png"); this.loadImage("common/standard-bar-background.png"); this.loadImage("common/standard-bar-foreground.png"); this.loadImage("map/starsystem-background.png"); this.loadImage("map/zoom-in.png"); this.loadImage("map/zoom-out.png"); this.loadImage("map/location-star.png"); this.loadImage("map/location-planet.png"); this.loadImage("map/location-warp.png"); this.loadImage("map/state-unknown.png"); this.loadImage("map/state-enemy.png"); this.loadImage("map/state-clear.png"); // Load ships this.loadShip("scout"); this.loadShip("whirlwind"); // Load sounds this.loadSound("battle/ship-change.wav"); this.loadSound("battle/weapon-bullets.wav"); // Load musics this.loadSound("music/walking-along.mp3"); this.loadSound("music/full-on.mp3"); this.load.start(); } create() { this.game.state.start("mainmenu"); } private loadShip(name: string) { this.loadImage("ship/" + name + "/sprite.png"); this.loadImage("ship/" + name + "/portrait.png"); } private loadImage(path: string) { this.load.image(path.replace(/\//g, "-").replace(".png", "").replace(".jpg", ""), "assets/images/" + path); } private loadSound(path: string) { var key = path.replace(/\//g, "-").replace(".wav", "").replace(".mp3", ""); this.load.audio(key, "assets/sounds/" + path); } } }