/// module TS.SpaceTac.Equipments { export class BasicPowerCore extends LootTemplate { constructor() { super(SlotType.Power, "Basic Power Core"); this.setSkillsRequirements({ "skill_energy": 1 }); this.addAttributeEffect("initiative", istep(1)); this.addAttributeEffect("power_capacity", istep(6)); this.addAttributeEffect("power_initial", istep(4, irepeat(0.5))); this.addAttributeEffect("power_recovery", istep(3, irepeat(0.3))); } } }