/// module TS.SpaceTac.Equipments { // Equipment: Conventional Engine export class ConventionalEngine extends LootTemplate { constructor() { super(SlotType.Engine, "Conventional Engine"); this.setSkillsRequirements({ "skill_energy": 1 }); this.addAttributeEffect("initiative", 1); this.addMoveAction(istep(200, irepeat(20))); } } }