/// module SpaceTac.Game.Equipments { export class EnergyDepleter extends AbstractWeapon { constructor() { super("Energy Depleter"); this.setRange(200, 300, false); this.ap_usage = new IntegerRange(4, 5); this.min_level = new IntegerRange(1, 3); this.addSticky(new AttributeLimitEffect(AttributeCode.AP), 4, 3, 1, 2); } } }