module SpaceTac.View { // Tooltip to display ship information export class ShipTooltip extends Phaser.Sprite { battleview: BattleView; title: Phaser.Text; attr_hull: Phaser.Text; attr_shield: Phaser.Text; attr_power: Phaser.Text; attr_materials: Phaser.Text; attr_electronics: Phaser.Text; attr_energy: Phaser.Text; attr_human: Phaser.Text; attr_gravity: Phaser.Text; attr_time: Phaser.Text; active_effects: Phaser.Group; constructor(parent: BattleView) { super(parent.game, 0, 0, "battle-ship-tooltip-own"); this.visible = false; this.battleview = parent; this.title = new Phaser.Text(this.game, 250, 10, "", { font: "24pt Arial", fill: "#ffffff" }); this.title.anchor.set(0.5, 0); this.addChild(this.title); this.attr_hull = new Phaser.Text(this.game, 97, 86, "", { font: "18pt Arial", fill: "#eb4e4a", fontWeight: "bold" }); this.attr_hull.anchor.set(0.5, 0.5); this.addChild(this.attr_hull); this.attr_shield = new Phaser.Text(this.game, 250, 86, "", { font: "18pt Arial", fill: "#2ad8dc", fontWeight: "bold" }); this.attr_shield.anchor.set(0.5, 0.5); this.addChild(this.attr_shield); this.attr_power = new Phaser.Text(this.game, 397, 86, "", { font: "18pt Arial", fill: "#ffdd4b", fontWeight: "bold" }); this.attr_power.anchor.set(0.5, 0.5); this.addChild(this.attr_power); this.attr_materials = new Phaser.Text(this.game, 217, 149, "", { font: "14pt Arial", fill: "#d5d5ff", fontWeight: "bold" }); this.attr_materials.anchor.set(0.5, 0.5); this.addChild(this.attr_materials); this.attr_electronics = new Phaser.Text(this.game, 447, 149, "", { font: "14pt Arial", fill: "#d5d5ff", fontWeight: "bold" }); this.attr_electronics.anchor.set(0.5, 0.5); this.addChild(this.attr_electronics); this.attr_energy = new Phaser.Text(this.game, 217, 176, "", { font: "14pt Arial", fill: "#d5d5ff", fontWeight: "bold" }); this.attr_energy.anchor.set(0.5, 0.5); this.addChild(this.attr_energy); this.attr_human = new Phaser.Text(this.game, 447, 176, "", { font: "14pt Arial", fill: "#d5d5ff", fontWeight: "bold" }); this.attr_human.anchor.set(0.5, 0.5); this.addChild(this.attr_human); this.attr_gravity = new Phaser.Text(this.game, 447, 203, "", { font: "14pt Arial", fill: "#d5d5ff", fontWeight: "bold" }); this.attr_gravity.anchor.set(0.5, 0.5); this.addChild(this.attr_gravity); this.attr_time = new Phaser.Text(this.game, 217, 203, "", { font: "14pt Arial", fill: "#d5d5ff", fontWeight: "bold" }); this.attr_time.anchor.set(0.5, 0.5); this.addChild(this.attr_time); this.active_effects = new Phaser.Group(this.game); this.addChild(this.active_effects); parent.ui.add(this); } // Set current ship to display, null to hide setShip(ship: Game.Ship | null): void { if (ship) { var enemy = ship.getPlayer() != this.battleview.player; this.loadTexture(`battle-ship-tooltip-${enemy ? "enemy" : "own"}`); // Find ship sprite to position next to it var sprite = this.battleview.arena.findShipSprite(ship); if (sprite) { var x = sprite.worldPosition.x + sprite.width * sprite.worldScale.x * 0.5; var y = sprite.worldPosition.y - sprite.height * sprite.worldScale.y * 0.5; if (y + this.height > this.battleview.getHeight()) { y = this.battleview.getHeight() - this.height; } if (y < 0) { y = 0; } if (x + this.width > this.battleview.getWidth()) { x = sprite.worldPosition.x - sprite.width * sprite.worldScale.x * 0.5 - this.width; } this.position.set(x, y); } else { this.position.set(0, 0); } // Fill info this.title.setText(ship.name); this.attr_hull.setText(ship.hull.current.toString()); this.attr_shield.setText(ship.shield.current.toString()); this.attr_power.setText(ship.ap_current.current.toString()); this.attr_materials.setText(ship.cap_material.current.toString()); this.attr_electronics.setText(ship.cap_electronics.current.toString()); this.attr_energy.setText(ship.cap_energy.current.toString()); this.attr_human.setText(ship.cap_human.current.toString()); this.attr_gravity.setText(ship.cap_gravity.current.toString()); this.attr_time.setText(ship.cap_time.current.toString()); this.active_effects.removeAll(true); ship.sticky_effects.forEach((effect, index) => { this.addEffect(effect, index); }); Animation.fadeIn(this.game, this, 200, 0.9); } else { Animation.fadeOut(this.game, this, 200); } } // Add a sticky effect display addEffect(effect: Game.StickyEffect, index = 0) { var effect_group = new Phaser.Image(this.game, 27, 243 + 60 * index, "battle-ship-tooltip-effect"); this.active_effects.addChild(effect_group); var effect_icon = new Phaser.Image(this.game, 30, effect_group.height / 2, `battle-effect-${effect.getFullCode()}`); effect_icon.anchor.set(0.5, 0.5); effect_group.addChild(effect_icon); var text = `${effect.getDescription()} (${effect.duration} turns)`; var color = effect.isBeneficial() ? "afe9c6" : "#e9afaf"; var effect_text = new Phaser.Text(this.game, 60, effect_group.height / 2, text, { font: "16pt Arial", fill: color }); effect_text.anchor.set(0, 0.5); effect_group.addChild(effect_text); } } }