/// module SpaceTac.View.Specs { "use strict"; // Test game wrapper (use instead of jasmine 'it') export function ingame_it(desc: string, func: (game: Phaser.Game, state: Phaser.State) => void, state: Phaser.State = null, ...stateargs: any[]) { it(desc, (done: () => void) => { var game = new Phaser.Game(500, 500, Phaser.HEADLESS); if (!state) { state = new Phaser.State(); } var orig_create = state.create; state.create = function () { orig_create.apply(state); func(game, state); done(); setTimeout(() => { game.destroy(); }, 1000); }; game.state.add("test", state); stateargs.unshift(true); stateargs.unshift(true); stateargs.unshift("test"); game.state.start.apply(game.state, stateargs); }); } }