module TS.SpaceTac.UI { // Common UI tools functions export class Tools { /** * Setup a hover/hold/click routine on an object * * This should span the bridge between desktop and mobile targets. */ static setHoverClick(obj: Phaser.Button, enter: Function, leave: Function, click: Function, hovertime = 300, holdtime = 600) { let holdstart = new Date(); let enternext = null; let hovered = false; obj.input.useHandCursor = true; let prevententer = () => { if (enternext != null) { clearTimeout(enternext); enternext = null; } }; obj.onInputOver.add(() => { enternext = setTimeout(enter, hovertime); hovered = true; }); obj.onInputOut.add(() => { prevententer(); leave(); hovered = false; }); obj.onInputDown.add(() => { holdstart = new Date(); enternext = setTimeout(enter, holdtime); }); obj.onInputUp.add(() => { prevententer(); if (new Date().getTime() - holdstart.getTime() < holdtime) { if (!hovered) { enter(); } click(); if (!hovered) { leave(); } } else if (!hovered) { leave(); } }); } // Constraint an angle in radians the ]-pi;pi] range. static normalizeAngle(angle: number): number { angle = angle % (2 * Math.PI); if (angle <= -Math.PI) { return angle + 2 * Math.PI; } else if (angle > Math.PI) { return angle - 2 * Math.PI; } else { return angle; } } } }