/// module TS.SpaceTac.Equipments { // Equipment: Conventional Engine export class ConventionalEngine extends LootTemplate { constructor() { super(SlotType.Engine, "Conventional Engine"); this.min_level = new IntegerRange(1, 1); this.distance = new Range(200, 200); this.ap_usage = new IntegerRange(1); this.increaseAttribute("initiative", 1); } protected getActionForEquipment(equipment: Equipment): BaseAction { return new MoveAction(equipment); } } }