/// module TS.SpaceTac.Equipments { export class ForceField extends LootTemplate { constructor() { super(SlotType.Shield, "Force Field", "A basic force field, generated by radiating waves of compressed energy"); this.setSkillsRequirements({ "skill_photons": istep(1, irepeat(2)) }); this.addAttributeEffect("shield_capacity", istep(100, irepeat(40))); } } }