/// module TK.SpaceTac { /** * A ship action is fully ended * * This does not do anything, it is just used to mark the effective end of the action diffs (battle checks included) */ export class ShipActionEndedDiff extends BaseBattleShipDiff { // Action applied action: RObjectId // Target for the action target: Target constructor(ship: Ship, action: BaseAction, target: Target) { super(ship); this.action = action.id; this.target = target; } } }