module TK.SpaceTac.UI.Specs { describe("UIDialog", () => { let testgame = setupEmptyView(); it("sets up an overlay", function () { let view = testgame.baseview; expect(view.dialogs_layer.children.length).toBe(0); let dialog1 = new UIDialog(view, 10, 10, "fake"); expect(view.dialogs_layer.children.length).toBe(2); expect(view.dialogs_layer.children[0] instanceof Phaser.Button).toBe(true); checkComponentInLayer(view.dialogs_layer, 1, dialog1); let dialog2 = new UIDialog(view, 10, 10, "fake"); expect(view.dialogs_layer.children.length).toBe(3); expect(view.dialogs_layer.children[0] instanceof Phaser.Button).toBe(true); checkComponentInLayer(view.dialogs_layer, 1, dialog1); checkComponentInLayer(view.dialogs_layer, 2, dialog2); dialog1.close(); expect(view.dialogs_layer.children.length).toBe(2); expect(view.dialogs_layer.children[0] instanceof Phaser.Button).toBe(true); checkComponentInLayer(view.dialogs_layer, 1, dialog2); dialog2.close(); expect(view.dialogs_layer.children.length).toBe(0); }); }); }