module TK.SpaceTac.UI.Specs { describe("UITools", function () { describe("in UI", function () { let testgame = setupEmptyView(); it("destroys children", function () { let parent = testgame.baseview.add.group(); let child1 = testgame.baseview.add.graphics(0, 0, parent); let child2 = testgame.baseview.add.image(0, 0, "", 0, parent); let child3 = testgame.baseview.add.button(0, 0, "", undefined, undefined, undefined, undefined, undefined, undefined, parent); let child4 = testgame.baseview.add.text(0, 0, "", {}, parent); expect(parent.children.length).toBe(4); destroyChildren(parent, 1, 2); expect(parent.children.length).toBe(2); destroyChildren(parent); expect(parent.children.length).toBe(0); }); it("keeps objects inside bounds", function () { let image = testgame.baseview.add.graphics(150, 100); image.beginFill(0xff0000); image.drawEllipse(50, 25, 50, 25); image.endFill(); UITools.keepInside(image, { x: 0, y: 0, width: 200, height: 200 }); expect(image.x).toBe(100); expect(image.y).toBe(100); }); }); it("normalizes angles", function () { expect(UITools.normalizeAngle(0)).toEqual(0); expect(UITools.normalizeAngle(0.1)).toBeCloseTo(0.1, 0.000001); expect(UITools.normalizeAngle(Math.PI)).toBeCloseTo(Math.PI, 0.000001); expect(UITools.normalizeAngle(Math.PI + 0.5)).toBeCloseTo(-Math.PI + 0.5, 0.000001); expect(UITools.normalizeAngle(-Math.PI)).toBeCloseTo(Math.PI, 0.000001); expect(UITools.normalizeAngle(-Math.PI - 0.5)).toBeCloseTo(Math.PI - 0.5, 0.000001); }); it("spaces items evenly", function () { expect(UITools.evenlySpace(100, 20, 0)).toEqual([]); expect(UITools.evenlySpace(100, 20, 1)).toEqual([50]); expect(UITools.evenlySpace(100, 20, 2)).toEqual([25, 75]); expect(UITools.evenlySpace(100, 20, 5)).toEqual([10, 30, 50, 70, 90]); expect(UITools.evenlySpace(100, 20, 6)).toEqual([10, 26, 42, 58, 74, 90]); }); }); }