/// module TS.SpaceTac.UI { /** * Display a shop slot */ export class CharacterShopSlot extends CharacterLootSlot { addEquipment(equipment: CharacterEquipment, source: CharacterEquipmentContainer | null, test: boolean): boolean { let shop = this.sheet.shop; if (shop && !contains(shop.getStock(), equipment.item)) { if (test) { return true; } else { return shop.buyFromFleet(equipment.item, this.sheet.fleet); } } else { return false; } } removeEquipment(equipment: CharacterEquipment, destination: CharacterEquipmentContainer | null, test: boolean): boolean { let shop = this.sheet.shop; if (shop && contains(shop.getStock(), equipment.item)) { let price = shop.getPrice(equipment.item); if (test) { return price <= this.sheet.fleet.credits; } else { return shop.sellToFleet(equipment.item, this.sheet.fleet); } } else { return false; } } } }