module TS.SpaceTac.UI { /** * Tool to synchronize two players sharing a battle over network */ export class MultiBattle { // Network exchange of messages exchange: Multi.Exchange // True if this peer is the primary one (the one that invited the other) primary: boolean // Battle being played battle: Battle // Count of battle log events that were processed processed: number // Serializer to use for actions serializer: Serializer // Timer for scheduling timer: Timer /** * Setup the session other a token */ async setup(view: BaseView, battle: Battle, token: string, primary: boolean) { if (this.exchange) { // TODO close it } this.battle = battle; this.primary = primary; this.exchange = new Multi.Exchange(view.getConnection(), token, primary); await this.exchange.start(); this.serializer = new Serializer(TS.SpaceTac); this.processed = this.battle.log.events.length; this.timer = view.timer; // This is voluntarily not waited on, as it is a background task this.backgroundSync(); } /** * Background work to maintain the battle state in sync between the two peers */ async backgroundSync() { while (true) { if (this.exchange.writing) { await this.sendActions(); } else { await this.receiveAction(); } } } /** * Send all new actions from the battle log */ async sendActions() { let events = this.battle.log.events; if (this.processed >= events.length) { await this.timer.sleep(500); } else { while (this.processed < events.length) { let event = events[this.processed]; this.processed++; if (event instanceof ActionAppliedEvent) { let data = this.serializer.serialize(event); // TODO "over" should be true if the current ship should be played by remote player await this.exchange.writeMessage(data, false); } } } } /** * Read and apply one action from the peer */ async receiveAction() { let message = await this.exchange.readMessage(); let received = this.serializer.unserialize(message); if (received instanceof ActionAppliedEvent) { console.log("Received action from exchange", received); // TODO Find the matching action, ship and target, and apply } else { console.error("Exchange received something that is not an action event", received); } this.processed = this.battle.log.events.length; } } }