module TK.SpaceTac.Specs { testing("Maneuver", test => { function compare_maneuver_effects(check: TestContext, meff1: ManeuverEffect[], meff2: ManeuverEffect[]): void { check.equals(meff1.map(ef => ef.ship), meff2.map(ef => ef.ship), "impacted ships"); compare_effects(check, meff1.map(ef => ef.effect), meff2.map(ef => ef.effect)); check.equals(meff1.map(ef => ef.success), meff2.map(ef => ef.success), "success factor"); } test.case("guesses weapon effects", check => { let battle = new Battle(); let ship1 = battle.fleets[0].addShip(); let ship2 = battle.fleets[0].addShip(); let ship3 = battle.fleets[1].addShip(); let weapon = TestTools.addWeapon(ship1, 50, 0, 100, 10); ship1.setArenaPosition(0, 0); TestTools.setShipHP(ship1, 20, 20); ship2.setArenaPosition(0, 5); TestTools.setShipHP(ship2, 30, 30); ship3.setArenaPosition(0, 15); TestTools.setShipHP(ship3, 30, 30); let maneuver = new Maneuver(ship1, nn(weapon.action), Target.newFromLocation(0, 0)); compare_maneuver_effects(check, maneuver.effects, [ { ship: ship1, effect: new DamageEffect(50), success: 1 }, { ship: ship2, effect: new DamageEffect(50), success: 1 }, ]); }); test.case("guesses drone effects", check => { let battle = new Battle(); let ship1 = battle.fleets[0].addShip(); let ship2 = battle.fleets[0].addShip(); let ship3 = battle.fleets[1].addShip(); let weapon = ship1.addSlot(SlotType.Weapon).attach(new Equipment(SlotType.Weapon)); weapon.action = new DeployDroneAction(weapon, 0, 100, 10, [new ValueEffect("shield", 10)]); ship1.setArenaPosition(0, 0); TestTools.setShipHP(ship1, 20, 20); ship2.setArenaPosition(0, 5); TestTools.setShipHP(ship2, 30, 30); ship3.setArenaPosition(0, 15); TestTools.setShipHP(ship3, 30, 30); let maneuver = new Maneuver(ship1, weapon.action, Target.newFromLocation(0, 0)); compare_maneuver_effects(check, maneuver.effects, [ { ship: ship1, effect: new ValueEffect("shield", 10), success: 1 }, { ship: ship2, effect: new ValueEffect("shield", 10), success: 1 }, ]); }); test.case("guesses area effects on final location", check => { let battle = new Battle(); let ship = battle.fleets[0].addShip(); let engine = TestTools.addEngine(ship, 500); let move = nn(engine.action); TestTools.setShipAP(ship, 10); let drone = new Drone(ship); drone.effects = [new AttributeEffect("maneuvrability", 1)]; drone.x = 100; drone.y = 0; drone.radius = 50; battle.addDrone(drone); let maneuver = new Maneuver(ship, move, Target.newFromLocation(40, 30)); check.containing(maneuver.getFinalLocation(), { x: 40, y: 30 }); check.equals(maneuver.effects, []); maneuver = new Maneuver(ship, move, Target.newFromLocation(100, 30)); check.containing(maneuver.getFinalLocation(), { x: 100, y: 30 }); compare_maneuver_effects(check, maneuver.effects, [ { ship: ship, effect: new AttributeEffect("maneuvrability", 1), success: 1 }, ]); }); }); }