///
module TS.SpaceTac.UI.Specs {
describe("ArenaShip", () => {
inbattleview_it("adds effects display", (battleview: BattleView) => {
let ship = battleview.battle.playing_ship;
let sprite = battleview.arena.findShipSprite(ship);
expect(sprite.effects.children.length).toBe(0);
sprite.displayValueChanged(new ValueChangeEvent(ship, ship.attributes.power_recovery, -4));
expect(sprite.effects.children.length).toBe(1);
let t1 = sprite.effects.getChildAt(0);
expect(t1.text).toBe("power recovery -4");
sprite.displayValueChanged(new ValueChangeEvent(ship, ship.values.shield, 12));
expect(sprite.effects.children.length).toBe(2);
let t2 = sprite.effects.getChildAt(1);
expect(t2.text).toBe("shield +12");
});
});
}