/// module TK.SpaceTac.UI { /** * View to configure the initial characters in the fleet */ export class FleetCreationView extends BaseView { built_fleet!: Fleet infinite_shop!: Shop character_sheet!: CharacterSheet create() { super.create(); let models = ShipModel.getRandomModels(2); this.built_fleet = new Fleet(); this.built_fleet.addShip(new Ship(null, MissionGenerator.generateCharacterName(), models[0])); this.built_fleet.addShip(new Ship(null, MissionGenerator.generateCharacterName(), models[1])); this.built_fleet.credits = this.built_fleet.ships.length * 1000; this.character_sheet = new CharacterSheet(this, CharacterSheetMode.CREATION, () => this.validateFleet()); this.character_sheet.show(this.built_fleet.ships[0], false); this.getLayer("characters").add(this.character_sheet); } /** * Validate the configured fleet and move on */ async validateFleet() { let confirmed = await UIConfirmDialog.ask(this, "Do you confirm these initial fleet settings ?"); if (confirmed) { this.session.setCampaignFleet(this.built_fleet, this.session.hasUniverse()); this.backToRouter(); } } } }