/// module SpaceTac.Game { "use strict"; // Event logged when a TemporaryEffect is added to a ship export class EffectDurationChangedEvent extends BaseLogEvent { // Pointer to the effect effect: TemporaryEffect; // Previous duration previous: number; constructor(ship: Ship, effect: TemporaryEffect, previous: number) { super("effectduration", ship); this.effect = effect; this.previous = previous; } } }