extends Node2D class_name BattleField @export var commands: Node var _ticker1 := 0.0 func _ready(): if not commands: push_warning("No commands manager set to battlefield") func _physics_process(delta): _ticker1 += delta if _ticker1 > 1.0: _ticker1 -= 1.0 ticker("ticker1") func ticker(group_name: String): get_tree().call_group_flags(SceneTree.GROUP_CALL_DEFERRED, group_name, "tick") func _on_commands_changed(comms): get_tree().call_group("unit", "_on_commands_changed", comms) func _on_child_entered_tree(node): if node is Unit: node.promoted.connect(_send_commands_to_unit.bind(node)) _send_commands_to_unit(node) func _send_commands_to_unit(unit: Unit): if commands: unit._on_commands_changed(commands.get_active())