module TS.SpaceTac.UI { /** * Base class for UI components */ export class UIComponent { private view: BaseView; private parent: UIComponent | null; private container: Phaser.Group; private width: number; private height: number; constructor(parent: BaseView | UIComponent, width: number, height: number) { if (parent instanceof UIComponent) { this.view = parent.view; this.parent = parent; } else { this.view = parent; this.parent = null; } this.container = this.view.add.group(); this.width = width; this.height = height; } /** * Set the component's visibility, with optional transition (in milliseconds) */ setVisible(visible: boolean, transition = 0): void { if (transition > 0) { this.view.animations.setVisible(this.container, visible, transition); } else { this.container.visible = visible; } } /** * Get the component's declared size */ getSize(): [number, number] { return [this.width, this.height]; } /** * Get the width and height of parent */ getParentSize(): [number, number] { if (this.parent) { return this.parent.getSize(); } else { return [this.view.getWidth(), this.view.getHeight()]; } } /** * Return the component's position (either relative to its parent, or absolute in the view) */ getPosition(relative = false): [number, number] { if (relative || !this.parent) { return [this.container.x, this.container.y]; } else { let [px, py] = this.parent.getPosition(); return [px + this.container.x, py + this.container.y]; } } /** * Position the component inside the boundaries of its parent. * * (0, 0) is the top-left anchoring, (1, 1) is the bottom-right one. * * If *pixelsnap* is true, position will be rounded to pixel. */ setPositionInsideParent(x: number, y: number, pixelsnap = true): void { let [pwidth, pheight] = this.getParentSize(); let [width, height] = this.getSize(); let rx = (pwidth - width) * x; let ry = (pheight - height) * y; if (pixelsnap) { this.container.position.set(Math.round(rx), Math.round(ry)); } else { this.container.position.set(rx, ry); } } } }