module SpaceTac.View { "use strict"; export class Preload extends Phaser.State { private preloadBar: Phaser.Sprite; preload() { // Add preload sprite this.preloadBar = this.add.sprite(0, 0, "preload-bar"); this.preloadBar.position.set((1280 - this.preloadBar.width) / 2, (720 - this.preloadBar.height) / 2); this.load.setPreloadSprite(this.preloadBar); // Load assets this.loadImage("battle/background.jpg"); this.loadImage("battle/shiplist-base.png"); this.loadImage("battle/shiplist-normal.png"); this.loadImage("battle/shiplist-playing.png"); this.loadImage("battle/shiplist-own.png"); this.loadImage("battle/shiplist-enemy.png"); this.loadImage("battle/arena/background.png"); this.loadImage("battle/actionbar.png"); this.loadImage("battle/action-inactive.png"); this.loadImage("battle/action-active.png"); this.loadImage("battle/actionpointsempty.png"); this.loadImage("battle/actionpointsfull.png"); this.loadImage("battle/arena/shipspritehover.png"); this.loadImage("battle/arena/shipspriteplaying.png"); this.loadImage("battle/ship-card.png"); this.loadImage("ship/scout/sprite.png"); this.loadImage("ship/scout/portrait.png"); this.loadImage("common/standard-bar-background.png"); this.loadImage("common/standard-bar-foreground.png"); } create() { this.game.state.start("main"); } private loadImage(path: string) { this.load.image(path.replace(/\//g, "-").replace(".png", "").replace(".jpg", ""), "assets/images/" + path); } } }