@tool extends Unit @export var produced_unit: PackedScene: set(val): produced_unit = val _check_compose() func _compose(): $spawner.unit_type = produced_unit $spawner.player = player super._compose() func _on_commands_changed(commander, commands): if commander == player: var nearest := Vector2(INF, INF) var distance := INF for command in commands: if command.code == "delivery": var d := position.distance_to(command.position) if d < distance: distance = d nearest = command.position if distance != INF: $spawner.delivery = nearest