/// module SpaceTac.Game.Equipments { "use strict"; // Equipment: Gatling Gun export class GatlingGun extends LootTemplate { constructor() { super(SlotType.Weapon, "Gatling Gun"); this.distance = new Range(20, 30); this.ap_usage = new Range(3, 4); this.min_level = new IntegerRange(1, 3); } } }