module TK.SpaceTac { testing("Player", test => { test.case("keeps track of visited locations", check => { let player = new Player(); let star1 = new Star(); let star2 = new Star(); let loc1a = new StarLocation(star1); let loc1b = new StarLocation(star1); let loc2a = new StarLocation(star2); let loc2b = new StarLocation(star2); function checkVisited(s1 = false, s2 = false, v1a = false, v1b = false, v2a = false, v2b = false) { check.same(player.hasVisitedSystem(star1), s1); check.same(player.hasVisitedSystem(star2), s2); check.same(player.hasVisitedLocation(loc1a), v1a); check.same(player.hasVisitedLocation(loc1b), v1b); check.same(player.hasVisitedLocation(loc2a), v2a); check.same(player.hasVisitedLocation(loc2b), v2b); } checkVisited(); player.setVisited(loc1b); checkVisited(true, false, false, true, false, false); player.setVisited(loc1a); checkVisited(true, false, true, true, false, false); player.setVisited(loc2a); checkVisited(true, true, true, true, true, false); player.setVisited(loc2a); checkVisited(true, true, true, true, true, false); }); test.case("reverts battle", check => { let player = new Player(); let star = new Star(); let loc1 = new StarLocation(star); loc1.clearEncounter(); let loc2 = new StarLocation(star); loc2.encounter_random = new SkewedRandomGenerator([0], true); player.fleet.setLocation(loc1); check.equals(player.getBattle(), null); check.same(player.fleet.location, loc1); player.fleet.setLocation(loc2); check.notequals(player.getBattle(), null); check.same(player.fleet.location, loc2); check.equals(player.hasVisitedLocation(loc2), true); let enemy = loc2.encounter; player.revertBattle(); check.equals(player.getBattle(), null); check.same(player.fleet.location, loc1); check.equals(player.hasVisitedLocation(loc2), true); player.fleet.setLocation(loc2); check.notequals(player.getBattle(), null); check.same(player.fleet.location, loc2); check.equals(player.hasVisitedLocation(loc2), true); check.same(nn(player.getBattle()).fleets[1], nn(enemy)); }); }); }