/// module TK.SpaceTac.Equipments { /** * Drone that repairs damage done to the hull. */ export class RepairDrone extends LootTemplate { constructor() { super(SlotType.Weapon, "Repair Drone", "Drone able to repair small hull breaches, using quantum patches", 190); this.setSkillsRequirements({ "skill_quantum": leveled(1, 3) }); this.setCooldown(irepeat(1), leveled(3)); this.addDroneAction(leveled(4, 0.4), leveled(300, 10), leveled(10, 1), leveled(150, 5), [ new EffectTemplate(new ValueEffect("hull"), { "value": istep(2) }) ]); } } }