module TK.SpaceTac.UI.Specs { testing("ArenaShip", test => { let testgame = setupBattleview(test); test.case("adds effects display", check => { let ship = nn(testgame.view.battle.playing_ship); let sprite = nn(testgame.view.arena.findShipSprite(ship)); check.equals(sprite.effects_messages.list.length, 0); sprite.displayAttributeChanged(new ShipAttributeDiff(ship, "power_capacity", { cumulative: -4 }, {})); check.equals(sprite.effects_messages.list.length, 1); check.equals(collectTexts(sprite.effects_messages), ["power capacity -4"]); }); test.case("adds sticky effects display", check => { let battle = testgame.view.actual_battle; let ship = nn(battle.playing_ship); let sprite = nn(testgame.view.arena.findShipSprite(ship)); check.equals(sprite.active_effects_display.list.length, 0); let effect1 = new StickyEffect(new BaseEffect("test")); battle.applyDiffs([new ShipEffectAddedDiff(ship, effect1)]); testgame.view.log_processor.processPending(); check.equals(sprite.active_effects_display.list.length, 1); let effect2 = new StickyEffect(new BaseEffect("test")); battle.applyDiffs([new ShipEffectAddedDiff(ship, effect2)]); testgame.view.log_processor.processPending(); check.equals(sprite.active_effects_display.list.length, 2); battle.applyDiffs([new ShipEffectRemovedDiff(ship, effect1)]); testgame.view.log_processor.processPending(); check.equals(sprite.active_effects_display.list.length, 1); battle.applyDiffs([new ShipEffectRemovedDiff(ship, effect2)]); testgame.view.log_processor.processPending(); check.equals(sprite.active_effects_display.list.length, 0); }); }); }