module TS.SpaceTac.UI { /** * Display a ship slot, with equipment attached to it */ export class CharacterSlot extends Phaser.Image { constructor(sheet: CharacterSheet, x: number, y: number, slot: SlotType) { super(sheet.game, x, y, "character-equipment-slot"); let sloticon = new Phaser.Image(this.game, 150, 150, `character-slot-${SlotType[slot].toLowerCase()}`); sloticon.anchor.set(0.5, 0.5); this.addChild(sloticon); } } }