; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 _global_script_classes=[{ "base": "Node2D", "class": &"BattleField", "language": &"GDScript", "path": "res://core/battlefield.gd" }, { "base": "Composer", "class": &"Command", "language": &"GDScript", "path": "res://core/ui/command.gd" }, { "base": "Node2D", "class": &"Composer", "language": &"GDScript", "path": "res://core/composer.gd" }, { "base": "Node", "class": &"Player", "language": &"GDScript", "path": "res://core/player.gd" }, { "base": "Composer", "class": &"Spawner", "language": &"GDScript", "path": "res://core/spawner.gd" }, { "base": "RefCounted", "class": &"Tools", "language": &"GDScript", "path": "res://core/tools.gd" }, { "base": "Composer", "class": &"Unit", "language": &"GDScript", "path": "res://core/unit.gd" }, { "base": "Composer", "class": &"Weapon", "language": &"GDScript", "path": "res://core/weapon.gd" }] _global_script_class_icons={ "BattleField": "", "Command": "", "Composer": "", "Player": "", "Spawner": "", "Tools": "", "Unit": "", "Weapon": "" } [application] config/name="SpaceTac" run/main_scene="res://main.tscn" config/features=PackedStringArray("4.0", "Mobile") boot_splash/image="res://tac/assets/loading.png" boot_splash/bg_color=Color(0, 0, 0, 1) config/icon="res://tac/assets/icon.png" [display] window/size/viewport_width=1280 window/size/viewport_height=720 [physics] 2d/default_gravity=0.0 2d/default_gravity_vector=Vector2(0, 0) [rendering] renderer/rendering_method="mobile"